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September

Morning Task List

  • Add quip System
  • Add Articy flow using in game tools

Morning Task List

  • Add Battle Quips
  • Add Overworld Quips
  • Add Item Pickup Quips
  • Rewrite Quip system to use factory pattern
  • Update Documentation

Morning Task List

  • Add to documentation
  • Add Designer tools to Unity Editor (path drawing, test camera, radius indicators)

Morning Task List

  • Restructure Project
  • Work on Weapons
    • Rusted Cog Blade (Grow to max 4)
    • Axe

Morning Task List

  • Get all remaining weapons refactored and working
  • Work on Radiant stag herd movement (one direction, spawn offscreen, go till offscreen, repeat)

Morning Task List

  • Organize the 0.6.0 release plan
  • Set up LFS
  • Add (Modify) 2d location player spawn for 4Dir movement
  • Add interaction for Elias sprites and weapon pickups
  • Work out leveling for Rusted Cogblade (It can't have that slash effect - electric damage in a line that looks cooler
  • Build waves 0-500

Morning Task List

  • Build waves 0-500
    • You should be able to get away from the enemy until wave 100. Then the fungus enemy locks you in but the other enemies can move past. It is the first DPS check.
    • You can run but you have to upgrade to get past that first DPS check
  • Work on all weapons
    • Rusted Cog Blade
    • Rusted Cog Blade w/ va
    • copper Cog Recurve
    • copper Cog Recurve w/ rrg
  • Add Active Game Mode

Morning Task List

  • Refactor turn code and fix bugs from adding game modes
  • Expand weapon types and gear types
  • Build waves 0-500
    • You should be able to get away from the enemy until wave 100. Then the fungus enemy locks you in but the other enemies can move past. It is the first DPS check.
    • You can run but you have to upgrade to get past that first DPS check
  • Work on all weapons
    • Rusted Cog Blade
    • Rusted Cog Blade w/ va
    • copper Cog Recurve
    • copper Cog Recurve w/ rrg

Morning Task List

  • Add meta progression
    • finish metaProgressionOptyionsClass
  • Build waves 0-500
    • You should be able to get away from the enemy until wave 100. Then the fungus enemy locks you in but the other enemies can move past. It is the first DPS check.
    • You can run but you have to upgrade to get past that first DPS check
  • Work on all weapons
    • Rusted Cog Blade
    • Rusted Cog Blade w/ va
    • copper Cog Recurve
    • copper Cog Recurve w/ rrg
  • Add the SynthFlesh SaberArm to the Embersteel academy

Morning Task List

  • Migrate from Nuclino to Embersteel Academy
  • Add meta progression
    • finish metaProgressionOptionsClass
  • Build waves 0-500
    • You should be able to get away from the enemy until wave 100. Then the fungus enemy locks you in but the other enemies can move past. It is the first DPS check.
    • You can run but you have to upgrade to get past that first DPS check
  • Work on all weapons
    • Rusted Cog Blade
    • Rusted Cog Blade w/ va
    • copper Cog Recurve
    • copper Cog Recurve w/ rrg